Genetic programming: on the programming of computers by means of natural selection
Genetic programming: on the programming of computers by means of natural selection
AI Game Programming Wisdom
AI Game Programming Wisdom
Human-Level AI's Killer Application: Interactive Computer Games
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence
Learning to play using low-complexity rule-based policies: illustrations through Ms. Pac-Man
Journal of Artificial Intelligence Research
Evolutionary computation and games
IEEE Computational Intelligence Magazine
Monte-Carlo tree search for the physical travelling salesman problem
EvoApplications'12 Proceedings of the 2012t European conference on Applications of Evolutionary Computation
Rolling horizon evolution versus tree search for navigation in single-player real-time games
Proceedings of the 15th annual conference on Genetic and evolutionary computation
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Ms. Pac-Man is a challenging game for software agents that has been the focus of a significant amount of research. This paper describes the current state of a tree-search software agent that will be entered into the IEEE CIG 2009 screen-capture based Ms. Pac-Man software agent competition. While game-tree search is a staple technique for many games, this paper is, perhaps surprisingly, the first attempt we know of to apply it toMs. Pac-Man. The approach we take is to expand a route-tree based on possible moves that the Ms. Pac-Man agent can take to depth 40, and evaluate which path is best using hand-coded heuristics. On a simulator of the game our agent has achieved a high score of 40,000, but only around 15,000 on the original game using a screen-capture interface. Our next steps are focussed on using an improved screen-capture system, and on using evolutionary algorithms to tune the parameters of the agent.