Technical Section: Automated generation and visualization of picture-logic puzzles
Computers and Graphics
Imitation-based evolution of artificial players in modern computer games
Proceedings of the 10th annual conference on Genetic and evolutionary computation
Imitation-based evolution of artificial game players
ACM SIGEVOlution
Fitness Diversity Parallel Evolution Algorithms in the Turtle Race Game
EvoWorkshops '09 Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG
A constraint-guided method with evolutionary algorithms for economic problems
Applied Soft Computing
Machine learning in digital games: a survey
Artificial Intelligence Review
Information-driven search strategies in the board game of CLUE®
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
A novel ontology for computer go knowledge management
FUZZ-IEEE'09 Proceedings of the 18th international conference on Fuzzy Systems
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
A simple tree search method for playing Ms. Pac-Man
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
A successful interdisciplinary course on computational intelligence
IEEE Computational Intelligence Magazine
Computationally efficient behaviour based controller for real time car racing simulation
Expert Systems with Applications: An International Journal
Constitution of Ms.PacMan player with critical-situation learning mechanism
International Journal of Knowledge Engineering and Soft Data Paradigms
Web-based multi-agent system architecture in a dynamic environment
International Journal of Knowledge-based and Intelligent Engineering Systems
International Journal of Computer Games Technology
Neuroevolution with manifold learning for playing Mario
International Journal of Bio-Inspired Computation
Towards more intelligent adaptive video game agents: a computational intelligence perspective
Proceedings of the 9th conference on Computing Frontiers
An evolutionary-based hyper-heuristic approach for the Jawbreaker puzzle
Applied Intelligence
Hi-index | 0.00 |
Games provide competitive, dynamic environments that make ideal test beds for computational intelligence theories, architectures, and algorithms. Natural evolution can be considered to be a game in which the rewards for an organism that plays a good game of life are the propagation of its genetic material to its successors and its continued survival. In natural evolution, the fitness of an individual is defined with respect to its competitors and collaborators, as well as to the environment. Within the evolutionary computation (EC) literature, this is known as co-evolution and within this paradigm, expert game-playing strategies have been evolved without the need for human expertise.