Neuroevolution with manifold learning for playing Mario

  • Authors:
  • H. Handa

  • Affiliations:
  • Okayama University, Tsushima-Naka 3-1-1, Okayama, Japan

  • Venue:
  • International Journal of Bio-Inspired Computation
  • Year:
  • 2012

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Abstract

Evolutionary learning of neural networks, i.e., neuroevolution, has shown to play an important role in agent constitutions. It has the robustness property for dynamic, practical problems. In the case of a large number of input neurons, however, the search space of neuroevolution becomes much larger so that it is difficult to find out better policies. In this paper, Isomap, one of the manifold learning algorithms, is employed to reduce the dimensionality of the input space. The Isomap tries to reduce the dimensionality based on manifold structures in high dimensional space and to preserve local topological relationships among data. Mario AI is used as a test bed for the proposed method. Video games such as Mario, Ms. Pac-Man, and car racing have been recognised as ideal benchmark problems for computational intelligence, where they require a variety of inputs, real-time strategy, and so on, and they provide good simulators which are capable to apply CI techniques. A large number of scenes in Mario are applied by the Isomap in order to constitute a map from scene information to low dimensional data. Experimental results on the Mario AI show the effectiveness of the proposed method.