The 2007 IEEE CEC simulated car racing competition

  • Authors:
  • Julian Togelius;Simon Lucas;Ho Duc Thang;Jonathan M. Garibaldi;Tomoharu Nakashima;Chin Hiong Tan;Itamar Elhanany;Shay Berant;Philip Hingston;Robert M. Maccallum;Thomas Haferlach;Aravind Gowrisankar;Pete Burrow

  • Affiliations:
  • Dalle Molle Institute for Artificial Intelligence (IDSIA), Manno-Lugano, Switzerland 6928;Department of Computing and Electronic Systems, University of Essex, Colchester, UK CO4 3SQ;Department of Computer Science, University of Nottingham, Nottingham, UK;Department of Computer Science, University of Nottingham, Nottingham, UK;Graduate School of Engineering, Osaka Prefecture University, Naka-ku, Japan 599-8531;National University of Singapore, Singapore, Singapore;Department of Electrical Engineering and Computer Science, University of Tennessee, Knoxville, USA;Binatix, Inc., Palo Alto, USA;Edith Cowan University, Joondalup, Australia;Imperial College, London, UK SW7 2AZ;Imperial College, London, UK SW7 2AZ;Department of Computer Sciences, University of Texas, Austin, USA;Department of Computing and Electronic Systems, University of Essex, Colchester, UK CO4 3SQ

  • Venue:
  • Genetic Programming and Evolvable Machines
  • Year:
  • 2008

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Abstract

This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process, we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition.