Temporal Action Logic for Question Answering in an Adventure Game

  • Authors:
  • Martin Magnusson;Patrick Doherty

  • Affiliations:
  • Department of Computer Information Science, Linköping University, 581 83 Linköping, Sweden, E-mail: {marma, patdo}@ida.liu.se;-

  • Venue:
  • Proceedings of the 2008 conference on Artificial General Intelligence 2008: Proceedings of the First AGI Conference
  • Year:
  • 2008

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Abstract

Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illustrate this using our own attempts to build a practical agent architecture on a logicist foundation. In the ANDI-Land adventure game concept players solve puzzles by eliciting information from computer characters through natural language question answering. While numerous challenges immediately presented themselves, they took on a form of concrete and accessible problems to solve, and we present some of our initial solutions. We conclude that games, due to their demand for human-like computer characters with robust and independent operation in large simulated worlds, might serve as excellent test beds for research towards artificial general intelligence.