The Philosophy of Artificial Intelligence
The Philosophy of Artificial Intelligence
RoboCup-98: Robot Soccer World Cup II
Human-Level AI's Killer Application: Interactive Computer Games
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence
Real-Time Case-Based Reasoning in a Complex World
Real-Time Case-Based Reasoning in a Complex World
Pengi: an implementation of a theory of activity
AAAI'87 Proceedings of the sixth National conference on Artificial intelligence - Volume 1
Computerized interactive gaming via supporting vector machines
International Journal of Computer Games Technology
Applying advanced user models and input technologies to augment military simulation-based training
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
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One trend in first-person shooter computer games is to increase programmatic access. This allows artificial intelligence researchers to embed their cognitive models into stable artificial characters, whose competitiveness and realism can be evaluated with respect to human players. However, plugging cognitive models in is non-trivial, since games are currently not designed with AI researchers in mind. In this paper we introduce an intermediate architecture that fits between these game and the AI, and assess its feasibility by implementing it within the game Unreal Tournament 2004. Making such an architecture publicly available may potentially lead to improved quality of game AI.