Virtual voyage: interactive navigation in the human colon
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Intelligent multi-shot visualization interfaces for dynamic 3D worlds
IUI '99 Proceedings of the 4th international conference on Intelligent user interfaces
Virtual 3D camera composition from frame constraints
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Real-Time Rendering
Local Search Algorithms for SAT: An Empirical Evaluation
Journal of Automated Reasoning
Modeling Camera Control with Constrained Hypertubes
CP '02 Proceedings of the 8th International Conference on Principles and Practice of Constraint Programming
Partial Constraint Satisfaction
Over-Constrained Systems
Human-Level AI's Killer Application: Interactive Computer Games
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence
CubicalPath - Dynamic Potential Fields for Guided Exploration in Virtual Environments
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Evolving behaviours for a real-time autonomous camera
Proceedings of the second Australasian conference on Interactive entertainment
A Constraint-Based Autonomous 3D Camera System
Constraints
Control of Constraint Weights for a 2D Autonomous Camera
Canadian AI '09 Proceedings of the 22nd Canadian Conference on Artificial Intelligence: Advances in Artificial Intelligence
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Controlling an autonomous camera in three-dimensional virtual environments is a difficult task which manifests itself in many interactive computer graphics applications, such as computer games In this paper, we represent this problem as a constraint satisfaction problem which is often over-constrained A range of complex requirements, such as frame coherence, occlusion and camera holes can be elegantly represented as constraints We then apply both complete and incomplete search methods to find the optimal camera placement An interactive computer games application was developed to experimentally evaluate these methods Our experimental results and a discussion with related studies conclude that our approach is sophisticated both in modelling and solving the difficult task of 3D camera control.