On social laws for artificial agent societies: off-line design
Artificial Intelligence - Special volume on computational research on interaction and agency, part 2
Human-Level AI's Killer Application: Interactive Computer Games
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence
Permissions and obligations in hierarchical normative systems
ICAIL '03 Proceedings of the 9th international conference on Artificial intelligence and law
A rule-based approach to norm-oriented programming of electronic institutions
ACM SIGecom Exchanges
Norm-oriented programming of electronic institutions
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
A distributed architecture for norm-aware agent societies
DALT'05 Proceedings of the Third international conference on Declarative Agent Languages and Technologies
Specifying and monitoring market mechanisms using rights and obligations
AAMAS'04 Proceedings of the 6th AAMAS international conference on Agent-Mediated Electronic Commerce: theories for and Engineering of Distributed Mechanisms and Systems
Interaction protocols for cross-organisational workflows
Knowledge-Based Systems
A System for Governmental Virtual Institutions based on Ontologies and Interaction Protocols
International Journal of Distance Education Technologies
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Rule-based systems are a promising means to specify interface standards for artificial intelligence tools and modules for games, as advocated by the International Game Developers Association. Rules, however, can be too flexible, allowing undisciplined and “dirty” programming styles and solutions. We advocate in this paper that although rules are a good starting point towards standardising artificial intelligence techniques in games, they must be complemented with automatically verifiable rule schemata to ensure the appropriate implementation of such techniques and theories. We illustrate our point with a specific rule-based implementation of a theory of norms for synthetic characters which enables the specification of sophisticated behaviours.