FlexBot, Groo, Patton and Hamlet: research using computer games as a platform

  • Authors:
  • Aaron Khoo;Robin Hunicke;Greg Dunham;Nick Trienens;Muon Van

  • Affiliations:
  • Computer Science Department, Northwestern University, 1890 Maple Avenue, Evanston, IL;Computer Science Department, Northwestern University, 1890 Maple Avenue, Evanston, IL;Computer Science Department, Northwestern University, 1890 Maple Avenue, Evanston, IL;Computer Science Department, Northwestern University, 1890 Maple Avenue, Evanston, IL;Computer Science Department, Northwestern University, 1890 Maple Avenue, Evanston, IL

  • Venue:
  • Eighteenth national conference on Artificial intelligence
  • Year:
  • 2002

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Abstract

This paper describes four systems we intend to demonstrate at the AAAI-02 Conference. The first system is FlexBot - a software agent research platform built using the Half-Life game engine. The remaining three systems are research applications that were developed on top of the FlexBot architecture: • Groo - an efficient bot constructed using behavior-based techniques. • Patton -a system for monitoring and controlling bots through remote, possibly mobile, devices. • Hamlet - the first part of a system for monitoring players and dynamically adjusting gameplay to promote dramatic/narrative immersion. This demonstration is designed to show FlexBot in action and to exhibit the flexibility, efficiency and overall ease with which the FlexBot architecture supports a variety of AI research tasks.