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Communications of the ACM
An Behavior-based Robotics
Human-Level AI's Killer Application: Interactive Computer Games
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence
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ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
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This paper describes four systems we intend to demonstrate at the AAAI-02 Conference. The first system is FlexBot - a software agent research platform built using the Half-Life game engine. The remaining three systems are research applications that were developed on top of the FlexBot architecture: • Groo - an efficient bot constructed using behavior-based techniques. • Patton -a system for monitoring and controlling bots through remote, possibly mobile, devices. • Hamlet - the first part of a system for monitoring players and dynamically adjusting gameplay to promote dramatic/narrative immersion. This demonstration is designed to show FlexBot in action and to exhibit the flexibility, efficiency and overall ease with which the FlexBot architecture supports a variety of AI research tasks.