Real-time evolution of neural networks in the NERO video game

  • Authors:
  • Kenneth O. Stanley;Bobby D. Bryant;Igor Karpov;Risto Miikkulainen

  • Affiliations:
  • School of Electrical Engineering and Computer Science, The University of Central Florida, Orlando, FL;Department of Computer Sciences, The University of Texas at Austin, Austin, TX;Department of Computer Sciences, The University of Texas at Austin, Austin, TX;Department of Computer Sciences, The University of Texas at Austin, Austin, TX

  • Venue:
  • AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
  • Year:
  • 2006

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Abstract

A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainment possible. This paper describes such a learning technology, called real-time NeuroEvolution of Augmenting Topologies (rtNEAT), and describes how rtNEAT was used to build the NeuroEvolving Robotic Operatives (NERO) video game. This game represents a new genre of machine learning games where the player trains agents in real time to perform challenging tasks in a virtual environment. Providing laymen the capability to effectively train agents in real time with no prior knowledge of AI or machine learning has broad implications, both in promoting the field of AI and making its achievements accessible to the public at large.