Synthesizing neural networks for learning in games

  • Authors:
  • Robert G. Price;Scott D. Goodwin

  • Affiliations:
  • University of Windsor, Windsor, Ontario, Canada;University of Windsor, Windsor, Ontario, Canada

  • Venue:
  • Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
  • Year:
  • 2008

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Abstract

Many games have started to employ learning techniques to make them more realistic or interesting. Usually though, this learning is done before the game ships, and it cannot compensate for any exploits a character discovers. One reason for this is that game publishers do not want to risk having the non-player characters making odd decisions in games that learn. In this paper we propose an approach that can be used to quickly jump-start the learning process in a game that uses a neural network to learn. We create different environments that might occur in a game, analyse them and come up with a starting point that allows the agents to quickly be able to accomplish their goals, which in our case is navigating through a random board.