Synthesizing neural networks for learning in games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
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Interest in virtual reality (VR) technology for special education is growing steadily. In Singapore, it has begun to play a crucial role in the Special Education for Autism (SEA), which calls for a more focused, systematically structured framework to cater to such students' needs. As autism is a syndrome with co-morbid subtypes and different degrees of severity, there is a need for a Universal Design for both learning (UDL1) and living (UDL2) to meet all the various needs and demands of these students. Adapted from the Response to Intervention (RtI) initiative first introduced under the Individuals with Disabilities Education Act of 2004 (IDEA) in the United States, the SEA framework is divided into three treatment levels which cover all core autism treatment practices, supplemental autism treatments, and individually customized autism treatments. The focus of this paper is to examine the application of UDL1 and UDL2 features in virtual reality-based autism treatments (VRAT) within the framework of contextual teaching and learning (CTL) through reflective questioning.