Universal design for learning (UDL1) and living (UDL2) in virtual reality-based treatments for children with autism

  • Authors:
  • Norman Kiak Nam Kee;Noel Kok Hwee Chia;Yiyu Cai

  • Affiliations:
  • National Institute of Education, Singapore;National Institute of Education, Singapore;National Institute of Education, Singapore

  • Venue:
  • Proceedings of the 6th International Conference on Rehabilitation Engineering & Assistive Technology
  • Year:
  • 2012

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Abstract

Interest in virtual reality (VR) technology for special education is growing steadily. In Singapore, it has begun to play a crucial role in the Special Education for Autism (SEA), which calls for a more focused, systematically structured framework to cater to such students' needs. As autism is a syndrome with co-morbid subtypes and different degrees of severity, there is a need for a Universal Design for both learning (UDL1) and living (UDL2) to meet all the various needs and demands of these students. Adapted from the Response to Intervention (RtI) initiative first introduced under the Individuals with Disabilities Education Act of 2004 (IDEA) in the United States, the SEA framework is divided into three treatment levels which cover all core autism treatment practices, supplemental autism treatments, and individually customized autism treatments. The focus of this paper is to examine the application of UDL1 and UDL2 features in virtual reality-based autism treatments (VRAT) within the framework of contextual teaching and learning (CTL) through reflective questioning.