High-level reinforcement learning in strategy games

  • Authors:
  • Christopher Amato;Guy Shani

  • Affiliations:
  • University of Massachusetts, Amherst, MA;Ben-Gurion University, Beer-Sheva, Israel

  • Venue:
  • Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
  • Year:
  • 2010

Quantified Score

Hi-index 0.00

Visualization

Abstract

Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For instance, human players rapidly discover and exploit the weaknesses of hard coded strategies. To build better strategies, we suggest a reinforcement learning approach for learning a policy that switches between high-level strategies. These strategies are chosen based on different game situations and a fixed opponent strategy. Our learning agents are able to rapidly adapt to fixed opponents and improve deficiencies in the hard coded strategies, as the results demonstrate.