Unified theories of cognition
CLASP: Integrating Term Subsumption Systems and Production Systems
IEEE Transactions on Knowledge and Data Engineering
Human-Level AI's Killer Application: Interactive Computer Games
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence
Semantics for an agent communication language
Semantics for an agent communication language
Process-Oriented Interactive Simulation of Software Acquisition Projects
EurAsia-ICT '02 Proceedings of the First EurAsian Conference on Information and Communication Technology
Interactive Narrative, Plot Types, and Interpersonal Relations
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Hi-index | 0.00 |
In this paper1, we describe a frame-based production rules system that works as the Artificial Intelligence Engine of an educational computer game. We discuss the need of an authoring environment clearly separated by the game in order to allow a technical staff without any skill in either AI or Computer Science to encode the "intelligence" of the game. Finally, we briefly introduce two graphical interfaces for authoring and testing frame hierarchies and production rules. The production rule systems and the authoring tools have been developed in the context of a project funded by the European Community to develop a prototypical educational computer game.