Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Journal of Global Optimization
Where Am I? What Am I Looking At?
IEEE Computer Graphics and Applications
GECCO '05 Proceedings of the 7th annual conference on Genetic and evolutionary computation
Completely Derandomized Self-Adaptation in Evolution Strategies
Evolutionary Computation
A Constraint-Based Autonomous 3D Camera System
Constraints
Adaptive niche radii and niche shapes approaches for niching with the cma-es
Evolutionary Computation
Niching the CMA-ES via nearest-better clustering
Proceedings of the 12th annual conference companion on Genetic and evolutionary computation
Rule-based camerawork controller for automatic comic generation from game log
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Multimodal optimization by means of a topological species conservation algorithm
IEEE Transactions on Evolutionary Computation
Exploratory landscape analysis
Proceedings of the 13th annual conference on Genetic and evolutionary computation
Improved topological niching for real-valued global optimization
EvoApplications'12 Proceedings of the 2012t European conference on Applications of Evolutionary Computation
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The expressive use of virtual cameras and the automatic generation of cinematics within 3D environments shows potential to extend the communicative power of films into games and virtual worlds. In this paper we present a novel solution to the problem of virtual camera composition based on niching and restart evolutionary algorithms that addresses the problem of diversity in shot generation by simultaneously identifying multiple valid camera camera configurations. We asses the performance of the proposed solution against a set of state-of-the-art algorithms in virtual camera optimisation.