Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
The virtual workbench: dextrous VR
VRST '94 Proceedings of the conference on Virtual reality software and technology
Immersion in desktop virtual reality
Proceedings of the 10th annual ACM symposium on User interface software and technology
Testbed evaluation of virtual environment interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
VRPN: a device-independent, network-transparent VR peripheral system
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Virtual spring manipulators for particle steering in molecular dynamics on the responsive workbench
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Evaluation of virtual reality systems for usability
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Multimodal interaction techniques for the virtual workbench
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Estimating and Adapting to Registration Errors in Augmented Reality Systems
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Volume-based Tumor Neurosurgery Planning in the Virtual Workbench
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
A desktop VR prototype for industrial training applications
Virtual Reality
Designing Virtual Reality Systems: The Structured Approach
Designing Virtual Reality Systems: The Structured Approach
Comparison of head gaze and head and eye gaze within an immersive environment
DS-RT '06 Proceedings of the 10th IEEE international symposium on Distributed Simulation and Real-Time Applications
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Virtual and Augmented Reality have been widely used in many scientific fields for the last two decades in order to visualize complex data and information. Although both techniques are oriented to show users complex 3D environments by means of an intuitive and easy mechanism, they use to become useless to manipulate the information in an intuitive and realistic way. In this paper, we present SOROLLA, a new concept of workbench designed for virtual and augmented reality purposes and specially oriented to the fields of teleeducation and engineering. Unlike other proposals, SOROLLA not only allows an easy utilization and configuration, but also shows a cost-effective immersive visualization system based on off-the-shelf elements. The initial results using our workbench and wall-system show that both efficiency and user satisfaction are higher than the ones obtained using conventional devices.