Information Filtering for Mobile Augmented Reality
IEEE Computer Graphics and Applications
OSGAR: A Scene Graph with Uncertain Transformations
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Ubiquitous Tracking for Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Placing Three-Dimensional Models in an Uncalibrated Single Image of an Architectural Scene
Presence: Teleoperators and Virtual Environments
Context-Aware Cognitive Agent Architecture for Ambient User Interfaces
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Technical Section: A generalized registration method for augmented reality systems
Computers and Graphics
A reconfigurable immersive workbench and wall-system for designing and training in 3D environments
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
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All augmented reality (AR) systems must deal with registration errors. While most AR systems attempt to minimize registration errors through careful calibration, registration errors can never be completely eliminated in any realistic system. In this paper, we describe a robust and efficient statistical method for estimating registration errors. Our method generates probabilistic error estimates for points in the world, in either 3D world coordinates or 2D screen coordinates. We present a number of examples illustrating how registration error estimates can be used in AR interfaces, and describe a method for estimating registration errors of objects based on the expansion and contraction of their 2D convex hulls.