Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Intermediary Objects as a Means to Foster Co-operation inEngineering Design
Computer Supported Cooperative Work
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
VR '99 Proceedings of the IEEE Virtual Reality
Spacedesign: A Mixed Reality Workspace for Aesthetic Industrial Design
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Application of virtual reality technologies in consumer product usability
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
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The very competitive industrial context compels companies to fasten every new product design and underestimate the integration of the human factor. In order to keep designing user satisfactory products, a human centered, concurrent and collaborative product design methodology has been proposed. The setting up of this methodology is complicated by the difficulties of collaboration between professions. In order to overcome these difficulties, the use of virtual reality as an intermediate design representation is proposed through the implementation of immersive convergence support tools. In order to develop these specific applications, the ASAP methodology, aiming to assist immersive software designers, is proposed. This methodology is an on-going research work and this paper presents a case study: the design of a support tool for ergonomic-style convergence.