Usability Engineering
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
VR '99 Proceedings of the IEEE Virtual Reality
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
The Semiotic Engineering of Human-Computer Interaction (Acting with Technology)
The Semiotic Engineering of Human-Computer Interaction (Acting with Technology)
Observing the User Experience: A Practitioner's Guide to User Research (Morgan Kaufmann Series in Interactive Technologies) (The Morgan Kaufmann Series in Interactive Technologies)
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Designing a hybrid user interface: a case study on an oil and gas application
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Semiotic inspection method in the context of educational simulation games
Proceedings of the 2010 ACM Symposium on Applied Computing
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics
Semiotic Engineering Methods for Scientific Research in HCI
Semiotic Engineering Methods for Scientific Research in HCI
Adaptation in virtual environments: conceptual framework and user models
Multimedia Tools and Applications
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Research about interaction design and evaluation of virtual environment (VE) applications is recent and lacks well-established methods and techniques. The focus of this study is to show the results of applying a composition of methods to evaluate the communicability and usability of the HybridDesk, which provides three environments for the interaction with VEs, supporting 3D scene visualization and navigation, as well as 3D object manipulation and annotation. This study performs a qualitative evaluation of the HybridDesk by applying traditional usability evaluation methods, like heuristic evaluation, usage observation sessions, questionnaires and interviews, as well as the communicability evaluation method (CEM), which is based on semiotic engineering. It then compares the evaluation results of these various methods, demonstrating that they all contribute in distinct ways to the evaluation of a hybrid environment. These results also highlight the importance of compatibility among the various signification systems, produced by distinct designers, which a user needs to interpret and understand during interaction.