The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Towards preferences in virtual environment interfaces
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Empirical Evaluation of User Models and User-Adapted Systems
User Modeling and User-Adapted Interaction
Measurement of user frustration: a biologic approach
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Adaptive interaction in Web3D virtual worlds
Proceedings of the ninth international conference on 3D Web technology
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Designing context-aware multimodal virtual environments
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Multimodal selection techniques for dense and occluded 3D virtual environments
International Journal of Human-Computer Studies
Automatically generating personalized user interfaces
Automatically generating personalized user interfaces
Investigating the Possibility of Adaptation and Personalization in Virtual Environments
UMAP '09 Proceedings of the 17th International Conference on User Modeling, Adaptation, and Personalization: formerly UM and AH
Using Psychophysiological Measurements in Physically Demanding Virtual Environments
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Leveraging data about users in general in the learning of individual user models
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 2
Extending a dialog model with contextual knowledge
TAMODIA'07 Proceedings of the 6th international conference on Task models and diagrams for user interface design
Benefits and costs of adaptive user interfaces
International Journal of Human-Computer Studies
Composition of HCI evaluation methods for hybrid virtual environments
Proceedings of the 2011 ACM Symposium on Applied Computing
UMAP'10 Proceedings of the 18th international conference on User Modeling, Adaptation, and Personalization
Dual-task performance in multimodal human-computer interaction: a psychophysiological perspective
Multimedia Tools and Applications
Fusion in multimodal interactive systems: an HMM-based algorithm for user-induced adaptation
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
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When interacting in a virtual environment, users are confronted with a number of interaction techniques. These interaction techniques may complement each other, but in some circumstances can be used interchangeably. Because of this situation, it is difficult for the user to determine which interaction technique to use. Furthermore, the use of multimodal feedback, such as haptics and sound, has proven beneficial for some, but not all, users. This complicates the development of such a virtual environment, as designers are not sure about the implications of the addition of interaction techniques and multimodal feedback. A promising approach for solving this problem lies in the use of adaptation and personalization. By incorporating knowledge of a user's preferences and habits, the user interface should adapt to the current context of use. This could mean that only a subset of all possible interaction techniques is presented to the user. Alternatively, the interaction techniques themselves could be adapted, e.g. by changing the sensitivity or the nature of the feedback. In this paper, we propose a conceptual framework for realizing adaptive personalized interaction in virtual environments. We also discuss how to establish, verify and apply a user model, which forms the first and important step in implementing the proposed conceptual framework. This study results in general and individual user models, which are then verified to benefit users interacting in virtual environments. Furthermore, we conduct an investigation to examine how users react to a specific type of adaptation in virtual environments (i.e. switching between interaction techniques). When an adaptation is integrated in a virtual environment, users positively respond to this adaptation as their performance significantly improve and their level of frustration decrease.