Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework and testbed for studying manipulation techniques for immersive VR
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video
IEEE Transactions on Pattern Analysis and Machine Intelligence
Mutual disambiguation of recognition errors in a multimodel architecture
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Perceptual user interfaces: multimodal interfaces that process what comes naturally
Communications of the ACM
Algorithms for Inverse Reinforcement Learning
ICML '00 Proceedings of the Seventeenth International Conference on Machine Learning
Intelligent System for Reading Handwriting on Forms
HICSS '98 Proceedings of the Thirty-First Annual Hawaii International Conference on System Sciences - Volume 3
Design and Evaluation of Menu Systems for Immersive Virtual Environments
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Interaction techniques for common tasks in immersive virtual environments: design, evaluation, and application
A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Investigating the Possibility of Adaptation and Personalization in Virtual Environments
UMAP '09 Proceedings of the 17th International Conference on User Modeling, Adaptation, and Personalization: formerly UM and AH
Adaptation in virtual environments: conceptual framework and user models
Multimedia Tools and Applications
Facilitating adaptation in virtual environments using a context-aware model-based design process
TAMODIA'09 Proceedings of the 8th international conference on Task Models and Diagrams for User Interface Design
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Virtual Environment interfaces are designed by implementing an interaction metaphor and comparing it to existing implementations. This technique has proven effective in desktop interfaces but the difficulty of working inside a VE remains because VE interfaces do not understand what the user is trying to do, only what the metaphor wants to do. To handle this problem, we investigated a lower-level approach in interface design of letting the user work as they wish and the interface adapting to the user's method of interaction. Two exploratory experiments were performed on the task of selection to learn how users want to work, with the results being that users do not know until guided by affordances and feedback. Discussed is the intelligent capturing and dealing with VE interface data in terms of Nuances that can represent the details of the interface.