Facilitating adaptation in virtual environments using a context-aware model-based design process

  • Authors:
  • Johanna Renny Octavia;Lode Vanacken;Chris Raymaekers;Karin Coninx;Eddy Flerackers

  • Affiliations:
  • Expertise Centre for Digital Media, Hasselt University - tUL - IBBT, Diepenbeek, Belgium;Expertise Centre for Digital Media, Hasselt University - tUL - IBBT, Diepenbeek, Belgium;Expertise Centre for Digital Media, Hasselt University - tUL - IBBT, Diepenbeek, Belgium;Expertise Centre for Digital Media, Hasselt University - tUL - IBBT, Diepenbeek, Belgium;Expertise Centre for Digital Media, Hasselt University - tUL - IBBT, Diepenbeek, Belgium

  • Venue:
  • TAMODIA'09 Proceedings of the 8th international conference on Task Models and Diagrams for User Interface Design
  • Year:
  • 2009

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Abstract

Designers and developers of virtual environments have to consider that providing adaptation in virtual environments is important to comply with users' different characteristics. Due to the many possibilities of adaptation that a designer can think of, it is necessary to support the integration of adaptation in the application in a rapid and practical way. We propose to achieve this by adopting the VR-DeMo model-based user interface design (MBUID) process which supports context. In this paper, we strive to integrate adaptation in virtual environments using a context-aware design process and present a validation of this approach with two case studies, namely supporting the adaptation of switching between interaction techniques and adapting the interaction technique itself. These case studies learned us that adaptation can be easily realized using our context-aware model-based design process.