Users are individuals: individualizing user models
International Journal of Human-Computer Studies - Special issue: 1969-1999, the 30th anniversary
Towards preferences in virtual environment interfaces
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Task Modelling for Context-Sensitive User Interfaces
DSV-IS '01 Proceedings of the 8th International Workshop on Interactive Systems: Design, Specification, and Verification-Revised Papers
Adaptive interaction in Web3D virtual worlds
Proceedings of the ninth international conference on 3D Web technology
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
A Rule-Based Approach Towards Context-Aware User Notification Services
PERSER '06 Proceedings of the 2006 ACS/IEEE International Conference on Pervasive Services
Designing context-aware multimodal virtual environments
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Multimodal selection techniques for dense and occluded 3D virtual environments
International Journal of Human-Computer Studies
Investigating the Possibility of Adaptation and Personalization in Virtual Environments
UMAP '09 Proceedings of the 17th International Conference on User Modeling, Adaptation, and Personalization: formerly UM and AH
Model-driven adaptation for plastic user interfaces
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Extending a dialog model with contextual knowledge
TAMODIA'07 Proceedings of the 6th international conference on Task models and diagrams for user interface design
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Designers and developers of virtual environments have to consider that providing adaptation in virtual environments is important to comply with users' different characteristics. Due to the many possibilities of adaptation that a designer can think of, it is necessary to support the integration of adaptation in the application in a rapid and practical way. We propose to achieve this by adopting the VR-DeMo model-based user interface design (MBUID) process which supports context. In this paper, we strive to integrate adaptation in virtual environments using a context-aware design process and present a validation of this approach with two case studies, namely supporting the adaptation of switching between interaction techniques and adapting the interaction technique itself. These case studies learned us that adaptation can be easily realized using our context-aware model-based design process.