Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Avatars!; Exploring and Building Virtual Worlds on the Internet
Avatars!; Exploring and Building Virtual Worlds on the Internet
An Introduction to 3-D User Interface Design
Presence: Teleoperators and Virtual Environments
An Overview of the COVEN Platform
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Student-Built Virtual Environments
Presence: Teleoperators and Virtual Environments
A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning
Presence: Teleoperators and Virtual Environments
The Educational Value of an Information-Rich Virtual Environment
Presence: Teleoperators and Virtual Environments
Virtual Reality as Communication Tool: A Sociocognitive Analysis
Presence: Teleoperators and Virtual Environments
Virtual Explorer: Interactive Virtual Environment for Education
Presence: Teleoperators and Virtual Environments
ACM SIGGRAPH 2003 Educators Program
Using VR Technology to Support e-Learning: The 3D Virtual Radiopharmacy Laboratory
ICDCSW '04 Proceedings of the 24th International Conference on Distributed Computing Systems Workshops - W7: EC (ICDCSW'04) - Volume 7
What we know about CSCL and implementing it in higher education
Designing multiparty interaction support in Elva, an embodied tour guide
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Virtual reality for collaborative e-learning
Computers & Education
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
PKAW'12 Proceedings of the 12th Pacific Rim conference on Knowledge Management and Acquisition for Intelligent Systems
Hi-index | 0.00 |
Today's cheaper personal computers with improved computational power have made the technology of networked desktop virtual reality environments accessible to typical end users, including students. This paper describes C-VISions, a collaborative virtual environment developed to support interactive and collaborative learning using virtual simulations. The research effort is grounded on the principles of active, experiential learning and constructivist/social constructivist ideas, with their attendant commitment to group sense making, discourse-based learning, and community building processes. The paper also provides an overview of the system's design and implementation. Finally, we explain the current status of the research effort and articulate plans for future work.