IEEE Computer Graphics and Applications
An experiment on public speaking anxiety in response to three different types of virtual audience
Presence: Teleoperators and Virtual Environments
The Educational Value of an Information-Rich Virtual Environment
Presence: Teleoperators and Virtual Environments
Virtual reality for small colleges
Journal of Computing Sciences in Colleges
A taxonomy of visualization strategies for cultural heritage applications
Journal on Computing and Cultural Heritage (JOCCH)
Virtual heritage: exploring photorealism
EuroMed'12 Proceedings of the 4th international conference on Progress in Cultural Heritage Preservation
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The Virtual Reality Applications Center at Iowa State University has been applying VR to the arts and humanities for many years. Our multidisciplinary research began in the area of virtual heritage, reconstructing historical locations and creating compelling artistic environments such as Nexus. Our work is evolving toward environments that accurately represent a particular location and include the activities that took place into that location. As we move in that direction, we are facing exciting challenges that renew our enthusiasm in VR. This article reflects our experiences integrating VR into the area of computational humanities.