ACM SIGGRAPH 99 Conference abstracts and applications
CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Distance Learning Classroom Using Virtual Harlem
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Composing networked virtual environments
Composing networked virtual environments
Computational Humanities: The New Challenge for VR
IEEE Computer Graphics and Applications
Virtual san storytelling for children: content vs. experience
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Augmented real-time virtual environment of the church of the holy trinity in mostar
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Story guided virtual environments in educational applications
Transactions on Edutainment IX
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Virtual Harlem is a learning environment that lets students experience the Harlem Renaissance of the 1920s and 1930s as a cultural field trip. This virtual reality experience is designed to augment the books, photographs, and documentaries typically used in Harlem Renaissance courses with an environment that encourages active learning. The students are encouraged to form their own opinions while visiting Virtual Harlem and then leave annotations for other students to comment on, spurring discussion and debate in the classroom and in the VR world.