Virtual Harlem

  • Authors:
  • Andrew Johnson;Jason Leigh;Bryan Carter;Jim Sosnoski;Steve Jones

  • Affiliations:
  • -;-;-;-;-

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2002

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Abstract

Virtual Harlem is a learning environment that lets students experience the Harlem Renaissance of the 1920s and 1930s as a cultural field trip. This virtual reality experience is designed to augment the books, photographs, and documentaries typically used in Harlem Renaissance courses with an environment that encourages active learning. The students are encouraged to form their own opinions while visiting Virtual Harlem and then leave annotations for other students to comment on, spurring discussion and debate in the classroom and in the VR world.