Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Guided navigation of virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Wayfinding strategies and behaviors in large virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A user interface for accessing 3D content on the World Wide Web
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing effective multimedia presentations
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Immersion in desktop virtual reality
Proceedings of the 10th annual ACM symposium on User interface software and technology
Exploring 3D navigation: combining speed-coupled flying with orbiting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaborative virtual environments
Communications of the ACM
Designing Web Usability: The Practice of Simplicity
Designing Web Usability: The Practice of Simplicity
Game Design Theory and Practice
Game Design Theory and Practice
Integrating Perceptual and Symbolic Information in VR
IEEE Computer Graphics and Applications
Why Not Make Interfaces Better than 3D Reality?
IEEE Computer Graphics and Applications
Information-rich virtual environments: theory, tools, and research agenda
Proceedings of the ACM symposium on Virtual reality software and technology
VR '04 Proceedings of the IEEE Virtual Reality 2004
Don't Make Me Think: A Common Sense Approach to the Web (2nd Edition)
Don't Make Me Think: A Common Sense Approach to the Web (2nd Edition)
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Correlating Text and Images: Concept and Evaluation
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Multimedia Learning
Integrating Text with Video and 3D Graphics: The Effects of Text Drawing Styles on Text Readability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The role of Depth and Gestalt cues in information-rich virtual environments
International Journal of Human-Computer Studies
Proceedings of the 16th International Conference on 3D Web Technology
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Metrics for functional and aesthetic label layouts
SG'05 Proceedings of the 5th international conference on Smart Graphics
Evaluation of static vs. animated views in 3D web user interfaces
Proceedings of the 17th International Conference on 3D Web Technology
Proceedings of the 18th International Conference on 3D Web Technology
On the design of a Dual-Mode User Interface for accessing 3D content on the World Wide Web
International Journal of Human-Computer Studies
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The Web evolved from a text-based system to the current rich and interactive medium that supports images, 2D graphics, audio and video. The major media type that is still missing is 3D graphics. Although various approaches have been proposed (most notably VRML/X3D), they have not been widely adopted. One reason for the limited acceptance is the lack of 3D interaction techniques that are optimal for the hypertext-based Web interface. We present a novel strategy for accessing integrated information spaces, where hypertext and 3D graphics data are simultaneously available and linked. We introduce a user interface that has two modes between which a user can switch anytime: the driven by simple hypertext-based interactions "don't-make-me-think" mode, where a 3D scene is embedded in hypertext and the more immersive 3D "take-me-to-the-Wonderland" mode, which immerses the hypertextual annotations into the 3D scene. A user study is presented, which characterizes the user interface in terms of its efficiency and usability.