Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
Navigating large virtual spaces
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
Gratuitous graphics? Putting preferences in perspective
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Readings in information visualization: using vision to think
Readings in information visualization: using vision to think
An initial examination of ease of use for 2D and 3D information visualizations of Web content
International Journal of Human-Computer Studies - Empirical evaluation of information visualizations
Evaluating the effectiveness of spatial memory in 2D and 3D physical and virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Diagramming information structures using 3D perceptual primitives
ACM Transactions on Computer-Human Interaction (TOCHI)
Information Availability in 2D and 3D Displays
IEEE Computer Graphics and Applications
3D or not 3D: Is it Nobler in the Mind?
HCI '96 Proceedings of HCI on People and Computers XI
HCI '98 Proceedings of HCI on People and Computers XIII
Evaluating Three-Dimensional Information Visualization Designs: A Case Study of Three Designs
IV '98 Proceedings of the International Conference on Information Visualisation
Visualisation of the minority game using a mod
APVis '04 Proceedings of the 2004 Australasian symposium on Information Visualisation - Volume 35
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the nineteenth ACM conference on Hypertext and hypermedia
Building on realism and magic for designing 3D interaction techniques
IEEE Computer Graphics and Applications
From Keyword Search to Exploration: Designing Future Search Interfaces for the Web
Foundations and Trends in Web Science
Presence: Teleoperators and Virtual Environments
Interactive data exploration and knowledge discovery
Proceedings of the International Conference on Advanced Visual Interfaces
A dual-mode user interface for accessing 3D content on the world wide web
Proceedings of the 21st international conference on World Wide Web
Interactive graph matching and visual comparison of graphs and clustered graphs
Proceedings of the International Working Conference on Advanced Visual Interfaces
Design guidelines for B2C e-commerce in virtual worlds
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Investigating affordances of virtual worlds for real world B2C e-commerce
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
The Design of Virtual Space: Lessons from Videogame Travel
International Journal of Gaming and Computer-Mediated Simulations
Unwrapping virtual space through the myth of total cinema
Proceedings of the 9th ACM Conference on Creativity & Cognition
On studying a 3D user interface for OLAP
Data Mining and Knowledge Discovery
Evaluating the efficiency of physical visualizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dual-Finger 3D Interaction Techniques for mobile devices
Personal and Ubiquitous Computing
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Many constrained interfaces are designed to be simpler than the real world by restricting movement, limiting interface actions, and keeping interface objects in a plane. However, the strong utility of pure 3D interfaces for medical, architectural, product design, and scientific visualization means that interface design for pure 3D remains an important challenge. An intriguing possibility is that enhanced 3D interfaces might offer simpler navigation, more compelling functionality, safer movements, and less occlusion, than 3D reality, especially for information exploration and visualization tasks. Such features can enable superhuman capabilities such as faster-than-light teleportation, flying through objects, and X-ray vision. Enhanced 3D interfaces might have supernatural tools such as magic wands for instantly shrinking, enlarging, duplicating, or sending objects and enchanted environments that provide error prevention, history keeping, and programming-by-demonstration. Playful game designers and creative application developers have already pushed the technology further than those who seek merely to mimic reality. Advanced designs are marked by their support of rapid situation awareness through effective overviews, reduced numbers of actions to accomplish tasks; and prompt, meaningful feedback for user actions. This article reviews these clever enhanced 3D-design features and encourages approaches that facilitate user tasks rather than mimic reality.