A streaming engine for PC-Based 3d network games onto heterogeneous mobile platforms

  • Authors:
  • Gi Sook Jung;Soon Ki Jung

  • Affiliations:
  • VR Laboratory, Department of Computer Engineering, Kyungpook National University, Daegu, South Korea;VR Laboratory, Department of Computer Engineering, Kyungpook National University, Daegu, South Korea

  • Venue:
  • Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
  • Year:
  • 2006

Quantified Score

Hi-index 0.00

Visualization

Abstract

In this paper, we present a new middle-ware, streaming engine that can implement existing OpenGL-based 3D network games onto heterogeneous platforms. The engine consists of capturing OpenGL command stream, scene graph reconstruction, data simplification, and compression and transmission. Without modifying the original source code, our system can extend 3D network games onto various platforms, using hierarchical geometry hashing, a client-server scene graph, and a simple NPR(Non-Photorealistic Rendering) technique to reduce the amount of transmission.