Direct 3D interaction with smart objects
Proceedings of the ACM symposium on Virtual reality software and technology
Adding haptic feedback to engineering simulation
ISICT '03 Proceedings of the 1st international symposium on Information and communication technologies
Realistic virtual hand modeling with applications for virtual grasping
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
A spring model for whole-hand virtual grasping
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
A 4-layer flexible virtual hand model for haptic interaction
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
A framework for virtual hand haptic interaction
Transactions on edutainment IV
Animating a synergy-based deformable hand avatar for haptic grasping
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics - generating and perceiving tangible sensations: Part II
Overall design and implementation of the virtual glove
Computers in Biology and Medicine
Study on interaction-induced symptoms with respect to virtual grasping and manipulation
International Journal of Human-Computer Studies
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The recent addition of force and touch feedback to Virtual Reality simulations has enhanced their realism. Research on haptics interfaces is now extended to physical modeling of contact surfaces, object hardness, surface deformation, etc.. This is especially needed when dextrous manipulation of virtual objects is concerned. This paper describes a VR system using a haptic glove (Rutgers Master II) connected to a PC workstation, and a new method for modeling virtual hand haptic interactions. An application example presented here is an orthopedic rehabilitation library. The exercises in this library involve interactions with dynamic objects and physical modeling of plasticity.