Graphics gems
Joint-dependent local deformations for hand animation and object grasping
Proceedings on Graphics interface '88
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fast, minimum storage ray-triangle intersection
Journal of Graphics Tools
Non-uniform recursive subdivision surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An accurate method for voxelizing polygon meshes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Virtual Reality Simulation Modeling for a Haptic Glove
CA '99 Proceedings of the Computer Animation
Realistic virtual hand modeling with applications for virtual grasping
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Human hand modeling from surface anatomy
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Realistic human hand deformation: Research Articles
Computer Animation and Virtual Worlds - CASA 2006
Multi-finger haptic rendering of deformable objects
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
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Virtual hand interactions play key roles in virtual environments. The recent addition of force feedback to virtual reality simulations has enhanced their realism, especially when dexterous manipulation of virtual objects is concerned. In the past decades, much effort has been made on virtual hand modeling from the perspectives of computer animation and human computer interaction. However, much less attention is paid on haptic modeling of flexible virtual hand. In this paper, we propose a 4-layer flexible virtual hand model for virtual hand haptic interaction. The skin layer, kinematics layer, collision detection layer and haptic layer are integrated into a sophisticated virtual hand to simulate the human hand's natural anatomy in its appearance and motion, and to reflect the area contact feature of force feedback datagloves. The infrastructure and details of the flexible virtual hand model are discussed. Experimental results show that the proposed flexible virtual hand demonstrates good performance in virtual hand haptic applications.