Graphics gems
Joint-dependent local deformations for hand animation and object grasping
Proceedings on Graphics interface '88
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fast, minimum storage ray-triangle intersection
Journal of Graphics Tools
Non-uniform recursive subdivision surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An accurate method for voxelizing polygon meshes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Haptic Feedback: A Brief History from Telepresence to Virtual Reality
Proceedings of the First International Workshop on Haptic Human-Computer Interaction
Virtual Reality Simulation Modeling for a Haptic Glove
CA '99 Proceedings of the Computer Animation
Intuitive Virtual Grasping for Non Haptic Environments
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Realistic virtual hand modeling with applications for virtual grasping
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Human hand modeling from surface anatomy
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Realistic human hand deformation: Research Articles
Computer Animation and Virtual Worlds - CASA 2006
Multi-finger haptic rendering of deformable objects
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Application of virtual reality technologies in consumer product usability
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
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Virtual hand interactions play key roles in virtual environments. The recent addition of force feedback to virtual reality simulations has enhanced their realism, especially when dexterous manipulation of virtual objects is concerned. However, though there exist many works on virtual hand modeling regarding computer animation and interaction applications, much less attention is paid on haptic modeling of virtual hand. In this paper, we propose a framework for virtual hand haptic interaction. The modeling of a sophisticated virtual hand for haptic interactions is investigated with special attention paid on issues of visual realism, motion realism as well as force sensation. Specifically, our virtual hand model simulates natural anatomy in its appearance, motion and deformation, and reflects the feature of force feedback datagloves. Besides, virtual hand interactions based on the constructed virtual hand model are discussed. The proposed framework has been tested on a PC with a force feedback dataglove.