Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
AgentSpeak(L): BDI agents speak out in a logical computable language
MAAMAW '96 Proceedings of the 7th European workshop on Modelling autonomous agents in a multi-agent world : agents breaking away: agents breaking away
Connecting planning and acting via object-specific reasoning
Connecting planning and acting via object-specific reasoning
Designing a family of coordination algorithms
Readings in agents
Direct 3D interaction with smart objects
Proceedings of the ACM symposium on Virtual reality software and technology
Relational agents: a model and implementation of building user trust
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Parameterized action representation for virtual human agents
Embodied conversational agents
Believability through context using "knowledge in the world" to create intelligent characters
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Modeling Methods for Reusable and Interoperable Virtual Entities in Multimedia Virtual Worlds
Multimedia Tools and Applications
Hierarchical Model for Real Time Simulation of Virtual Human Crowds
IEEE Transactions on Visualization and Computer Graphics
Behavioural Animation of Virtual Humans: What Kind of Laws and Rules?
CA '02 Proceedings of the Computer Animation
A system of exchange values to support social interactions in artificial societies
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Virtual Humans Animation in Informed Urban Environments
CA '00 Proceedings of the Computer Animation
Propositional planning in BDI agents
Proceedings of the 2004 ACM symposium on Applied computing
Artificial social intelligence: a necessity for agent systems' developments
The Knowledge Engineering Review
Intelligent Agents in Virtual Worlds
CW '04 Proceedings of the 2004 International Conference on Cyberworlds
Believable groups of synthetic characters
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
A knowledge-based scenario framework to support intelligent planning characters
Lecture Notes in Computer Science
Proactive mediation in plan-based narrative environments
Lecture Notes in Computer Science
Using ontology to establish social context and support social reasoning
Lecture Notes in Computer Science
Integrating social skills in task-oriented 3D IVA
Lecture Notes in Computer Science
Operating instructions for intelligent agent coordination
The Knowledge Engineering Review
Ontology-based crowd simulation for normal life situations
CGI '05 Proceedings of the Computer Graphics International 2005
Socially intelligent reasoning for autonomous agents
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
On model design for simulation of collective intelligence
Information Sciences: an International Journal
Lessons from research on interaction with virtual environments
Journal of Network and Computer Applications
Intelligent Decision Technologies - Special issue on Multimedia/Multimodal Human-Computer Interaction in Knowledge-based Environments
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
A scalable multiagent system architecture for interactive applications
Science of Computer Programming
A distributed visualization system for crowd simulations
Integrated Computer-Aided Engineering
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The simulation of synthetic humans inhabiting virtual environments is a current research topic with a great number of behavioral problems to be tackled. Semantical virtual environments (SVEs) have recently been proposed not only to ease world modeling but also to enhance the agent–object and agent–agent interaction. Thus, we propose the use of ontologies to define the world’s knowledge base and to introduce semantic levels of detail that help the sensorization of complex scenes—containing lots of interactive objects. The object taxonomy also helps to create general and reusable operativity for autonomous characters—for example, liquids can be poured from containers such as bottles. On the other hand, we use the ontology to define social relations among agents within an artificial society. These relations must be taken into account in order to display socially acceptable decisions. Therefore, we have implemented a market-based social model that reaches coordination and sociability by means of task exchanges. This paper presents a multi-agent framework oriented to simulate socially intelligent characters in SVEs. The framework has been successfully tested in three-dimensional (3D) dynamic scenarios while simulating a virtual university bar, where groups of waiters and customers interact with both the objects in the scene and the other virtual agents, finally displaying complex social behaviors.