Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The role of emotion in believable agents
Communications of the ACM
User information satisfaction, job satisfaction and computer background: an exploratory study
Information and Management
The media equation: how people treat computers, television, and new media like real people and places
ACM SIGGRAPH Computer Graphics
Hierarchical Model for Real Time Simulation of Virtual Human Crowds
IEEE Transactions on Visualization and Computer Graphics
A flexible framework for representing personality in agents
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
MADeM: a multi-modal decision making for social MAS
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Interoperable Bayesian Agents for Collaborative Learning Environments
Current Topics in Artificial Intelligence
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
Simulating socially intelligent agents in semantic virtual environments
The Knowledge Engineering Review
Promoting collaboration in a computer-supported medical learning environment
Proceedings of the 2008 conference on Collaborative Decision Making: Perspectives and Challenges
Coordination and sociability for intelligent virtual agents
COIN'07 Proceedings of the 2007 international conference on Coordination, organizations, institutions, and norms in agent systems III
Collaborative groups in a medicalleaming environment
Intelligent Decision Technologies
Introducing Personality into Team Dynamics
Proceedings of the 2010 conference on ECAI 2010: 19th European Conference on Artificial Intelligence
Explorations in player motivations: virtual agents
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
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In recent years, virtual environments have evolved from single user and single agent, to multi-user and multi-agent, all interacting, collaborating or competing with each other. This scenario created new challenges for the users' interaction with the environment, in particular for their interaction with the autonomous synthetic agents. To engage in successful and believable interactions the synthetic agents they must be able to show a coherent set of behaviours responsive to the user's actions. For example, in scenarios where users and synthetic agents interact as a group it is very important that the interactions follow a believable group dynamics. Focusing on this problem, we have developed a model that supports the dynamics of a group of synthetic agents, inspired by theories of group dynamics developed in human social psychological sciences, driven by a characterization of the different types of interactions that may occur in the group. We have implemented this model into the behaviour of autonomous synthetic characters that collaborate with the user in the resolution of collaborative tasks within a virtual environment. It was used in an experiment that showed that the model had a positive effect on the users' trust and identification with the synthetic group.