Can computer personalities be human personalities?
International Journal of Human-Computer Studies
Personality-rich believable agents that use language
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Emotion and personality in a conversational agent
Embodied conversational agents
Integrating models of personality and emotions into lifelike characters
Affective interactions
Coalition formation with uncertain heterogeneous information
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Believable groups of synthetic characters
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
A personality-based simulation of bargaining in e-commerce
Simulation and Gaming
Teaming up humans with autonomous synthetic characters
Artificial Intelligence
Relation between motivations and personality traits for autonomous virtual humans
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
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If autonomous agents interact with people, they should achieve the suspension of disbelief in order to offer a good interaction experience to users. To achieve this it is important that the agents' behaviours are consistent with a given personality since people have a tendency to attribute personality to interactive artifacts. The concept of personality is also useful to create diversity in multi-agent simulations even if users do not directly engage in the interactions, for example, to explore different strategies in simulated societies. This paper presents a computational model of personality based on the Five Factor Model of personality for the behaviour of social autonomous agents that interact in teamwork scenarios.