Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Animation control for real-time virtual humans
Communications of the ACM
User Modeling and User-Adapted Interaction
Hierarchical Model for Real Time Simulation of Virtual Human Crowds
IEEE Transactions on Visualization and Computer Graphics
Scene Graphs in the New Millennium
IEEE Computer Graphics and Applications
Qualitative physics in virtual environments
Proceedings of the 9th international conference on Intelligent user interfaces
Fight, flight, or negotiate: believable strategies for conversing under crisis
Lecture Notes in Computer Science
Making sense of virtual environments: action representation, grounding and common sense
Proceedings of the 12th international conference on Intelligent user interfaces
Qualitative Physics for Movable Objects in MOUT
ANSS '06 Proceedings of the 39th annual Symposium on Simulation
Modeling Spatiotemporal Uncertainty in Dynamic Virtual Environments
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
SETN '08 Proceedings of the 5th Hellenic conference on Artificial Intelligence: Theories, Models and Applications
Simulating socially intelligent agents in semantic virtual environments
The Knowledge Engineering Review
Intelligent virtual environments for virtual reality art
Computers and Graphics
A framework for uniform development of intelligent virtual agents
SETN'06 Proceedings of the 4th Helenic conference on Advances in Artificial Intelligence
Modelling basic needs as agent motivations
International Journal of Computational Intelligence Studies
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World representation is a crucial aspect of any design and development effort in the field of Virtual Environments today. Approaches presented so far don't seem to address all relevant needs. In this paper, we propose a model for the representation of physical properties, functionality and semantics of objects in virtual environments. Our proposed model aims to be uniform, pragmatic, systematic and extendible. We demonstrate practical usage of the proposed model through a complete example. Also, we briefly describe two case studies of fully-implemented virtual environment applications that encompass the proposed model in the context of diverse virtual agent interactions.