Impostors and pseudo-instancing for GPU crowd rendering

  • Authors:
  • Erik Millan;Isaac Rudomin

  • Affiliations:
  • ITESM CEM;ITESM CEM

  • Venue:
  • Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
  • Year:
  • 2006

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Abstract

Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds requires large computational power. In this paper, we present a technique suitable to render large crowds of characters that takes advantage of existing programmable graphics hardware. Impostors are used for low-detail representation, while pseudo-instancing is used for higher detail. A LOD map is used to select between both representations, based on a customizable threshold.