A real-time system for crowd rendering: parallel LOD and texture-preserving approach on GPU

  • Authors:
  • Chao Peng;Seung In Park;Yong Cao;Jie Tian

  • Affiliations:
  • Computer Science Department, Virginia Tech;Computer Science Department, Virginia Tech;Computer Science Department, Virginia Tech;Institute of Automation, Chinese Academy of Sciences, China

  • Venue:
  • MIG'11 Proceedings of the 4th international conference on Motion in Games
  • Year:
  • 2011

Quantified Score

Hi-index 0.00

Visualization

Abstract

In modern games, rendering a massive scene with a large number of animated character is imminent and a very challenging task. In this paper, we present a real-time crowd rendering system on GPUs with a special focus on how to preserve texture appearance in progressive LOD-based mesh simplification algorithms. Our results show that the proposed parallel LOD approach can get up to 5.33 times of speedup compared with the standard pseudo-instancing approach.