Integrating occlusion culling with parallel LOD for rendering complex 3D environments on GPU

  • Authors:
  • Chao Peng;Yong Cao

  • Affiliations:
  • Virginia Tech, Blacksburg, VA;Virginia Tech, Blacksburg, VA

  • Venue:
  • Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
  • Year:
  • 2013

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Abstract

In many research domains, such as mechanical engineering, game development and virtual reality, a typical output model is usually produced in a multi-object manner for efficient data management. To have a complete description of the whole model, tens of thousands of, or even millions of, such objects are created, which makes the entire dataset exceptionally complex. Consequently, visualizing the model becomes a computationally intensive process that impedes a real-time rendering and interaction.