Art applications for crowds

  • Authors:
  • Isaac Rudomin;Erik Millán;Benjamín Hernández;Marissa Díaz;Daniel Rivera

  • Affiliations:
  • Itesm-cem, carretera lago de guadalupe km. 3.5, atizapán, méxico e-mail: rudomin@itesm.mx, emillan@itesm.mx, hbenjamin@itesm.mx, dmarissa@itesm.mx;Itesm-cem, carretera lago de guadalupe km. 3.5, atizapán, méxico e-mail: rudomin@itesm.mx, emillan@itesm.mx, hbenjamin@itesm.mx, dmarissa@itesm.mx;Itesm-cem, carretera lago de guadalupe km. 3.5, atizapán, méxico e-mail: rudomin@itesm.mx, emillan@itesm.mx, hbenjamin@itesm.mx, dmarissa@itesm.mx;Itesm-cem, carretera lago de guadalupe km. 3.5, atizapán, méxico e-mail: rudomin@itesm.mx, emillan@itesm.mx, hbenjamin@itesm.mx, dmarissa@itesm.mx;Itesm-cem, carretera lago de guadalupe km. 3.5, atizapán, méxico e-mail: rudomin@itesm.mx, emillan@itesm.mx, hbenjamin@itesm.mx, dmarissa@itesm.mx

  • Venue:
  • The Knowledge Engineering Review
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

We have developed two different art applications as a way of guiding and testing of our technical work in crowd simulation and interface devices. In this paper, we describe both of them as well as the systems used to implement them. ‘Crowds’ is an immersive art installation with stereo projection based on our development of the specification of crowd behavior using XML and images, a proprietary tangible wind interface, and interactive real-time navigation. ‘UnderCrowds’ deals with large crowds, implemented in the graphics processor, and uses a crowd sensor to make the size of the virtual crowd proportional to the number of spectators crossing in front of the said sensor.