Real-time shadows for animated crowds in virtual cities
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
IEEE Computer Graphics and Applications
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Real-time Crowd Movement On Large Scale Terrains
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Geopostors: a real-time geometry / impostor crowd rendering system
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Impostors and pseudo-instancing for GPU crowd rendering
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Real-time generation of populated virtual cities
Proceedings of the ACM symposium on Virtual reality software and technology
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
CrowdViewer: from simple script to large-scale virtual crowds
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Polypostors: 2D polygonal impostors for 3D crowds
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Hierarchical Approach for Fast and Efficient Collision Detection in Urban Simulation
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Hardware accelerated skin deformation for animated crowds
MMM'07 Proceedings of the 13th International conference on Multimedia Modeling - Volume Part II
Efficient rendering of animated characters through optimized per-joint impostors
Computer Animation and Virtual Worlds
Technical Section: Stream-based animation of real-time crowd scenes
Computers and Graphics
Relighting human locomotion with flowed reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Hi-index | 0.00 |