Real-time Crowd Movement On Large Scale Terrains

  • Authors:
  • Wen Tang;Tao Ruan Wan;Sanket Patel

  • Affiliations:
  • -;-;-

  • Venue:
  • TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
  • Year:
  • 2003

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Abstract

Crowds are described as complex adaptive systemsin Artificial Intelligence. The generation of crowd inreal-time simulations is beyond the manual designcapability. In this paper, we present an integratedanimation framework for simulating the adaptivemovement behaviours of crowds on large terrains. Asimulation system that is developed based on theframework can be used as a powerful animation anddesign tool to produce realistic crowd movementsprocedurally. The framework integrates efficient terrainrendering techniques and path planning algorithms toenable the simulation system to handle large terraindata sets and search optimal paths for crowds toprogress on complex terrains. A novel local alignmentalgorithm is developed, which utilises a set ofconventional behavioural rules to produce robust real-timecoordinated motions of crowds with respect toenvironmental situations.