Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The algorithmic beauty of plants
The algorithmic beauty of plants
Computational geometry: algorithms and applications
Computational geometry: algorithms and applications
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Interactive visual editing of grammars for procedural architecture
ACM SIGGRAPH 2008 papers
Generalized descriptions for the procedural modeling of ancient East Asian buildings
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
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Procedural modelling can be used to generate digital content such as 3D digital models programmatically. In computer graphics, Procedural modelling has focused primarily on natural scenery and cityscapes. This paper considers the use of procedural modelling in a new domain: science fiction spaceships. We examine aesthetic principles as they relate to the beauty and visual interest of spaceships, especially surface details, and determine how these principles can be applied in a practical procedural modelling algorithm.We describe a prototype system that synthesizes and distributes surface details on large-scale spaceships. Given a surface representing the frame of a spaceship, we distribute geometry automatically in a coherent manner to achieve a characteristic science fiction aesthetic.