The algorithmic beauty of plants
The algorithmic beauty of plants
Handbook of graph grammars and computing by graph transformation: volume I. foundations
Handbook of graph grammars and computing by graph transformation: volume I. foundations
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2004 Papers
A sketch-based interface for detail-preserving mesh editing
ACM SIGGRAPH 2005 Papers
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Interactive visual editing of grammars for procedural architecture
ACM SIGGRAPH 2008 papers
Procedural Urban Modeling in Practice
IEEE Computer Graphics and Applications
Interactive design of urban spaces using geometrical and behavioral modeling
ACM SIGGRAPH Asia 2009 papers
Graph Transformation in a Nutshell
Electronic Notes in Theoretical Computer Science (ENTCS)
Converting 3D furniture models to fabricatable parts and connectors
ACM SIGGRAPH 2011 papers
SMI 2012: Full Interactive modeling by procedural high-level primitives
Computers and Graphics
User-Friendly Graph Editing for Procedural Modeling of Buildings
IEEE Computer Graphics and Applications
Introduction: Foreword to special section on advances in procedural modeling
Computers and Graphics
Challenges in procedural modeling of buildings
UDMV '13 Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation
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With the increase in popularity of procedural urban modeling for film, TV, and interactive entertainment, an urgent need for editing tools to support procedural content creation has become apparent. In this paper we present an end-to-end system for procedural copy & paste in a rule-based setting to address this need. As we show, no trivial extension exists to perform this action in a way such that the resulting ruleset is ready for production. For procedural copy & paste we need to handle the rulesets in both the source and target graphs to obtain a final consistent ruleset. As one of the main contributions of our system, we introduce a graph-rewriting procedure for seamlessly gluing both graphs and obtaining a consistent new procedural building ruleset. Hence, we focus on intuitive and minimal user interaction, and our editing operations perform interactively to provide immediate feedback.