Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
The NURBS book
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Handbook of graph grammars and computing by graph transformation: vol. 2: applications, languages, and tools
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Introduction to the Theory of Computation
Introduction to the Theory of Computation
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2004 Papers
Mesh fusion using functional blending on topologically incompatible sections
The Visual Computer: International Journal of Computer Graphics
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
SnapPaste: an interactive technique for easy mesh composition
The Visual Computer: International Journal of Computer Graphics
Optimal boundaries for Poisson mesh merging
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Image-based procedural modeling of facades
ACM SIGGRAPH 2007 papers
Interactive visual editing of grammars for procedural architecture
ACM SIGGRAPH 2008 papers
Mesh Composition on Models with Arbitrary Boundary Topology
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH Asia 2008 papers
ACM SIGGRAPH Asia 2008 papers
Hi-index | 0.00 |
In this paper, we propose a new framework for architecture prototyping via the concept of 3D collage, that is, a combination of geometrically transformed components segmented from multiple source architectures. In short, our proposed framework makes its contribution by featuring three desired functionalities as follows. First, during the construction process, two components can be snapped together through the most matched faces. Second, deformation can be performed arbitrarily on any face of the resulting mesh. Third, the assignment of color and texture attributes on the resulting mesh is intuitively and flexibly done in a user-friendly manner. By enjoying a simpler user interface, our system strikes a good balance between efficiency and expressiveness, thus making it particularly appropriate for the purpose of rapid architecture prototyping. Results are shown to demonstrate that our framework is not only good at simulating a wide variety of existing architectures, but also capable of creating even avant-garde architectural styles.