The algorithmic beauty of plants
The algorithmic beauty of plants
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Efficient navigation around complex virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
International Journal of Computer Vision
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Rapid procedural-modelling of architectural structures
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Reconstructing 3D Tree Models from Instrumented Photographs
IEEE Computer Graphics and Applications
ACM SIGGRAPH 2003 Papers
The role of semantics in games and simulations
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
A hybrid modeling method of Chinese ancient architecture
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Component-based modeling of complete buildings
Proceedings of Graphics Interface 2011
Technical Section: An architectural approach to efficient 3D urban modeling
Computers and Graphics
Generalized descriptions for the procedural modeling of ancient East Asian buildings
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
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In this paper, we introduce a semantic modeling project by implementing a southeast China vernacular urban modeling system. This system converts the basic modeling components of geometry units (e.g. point, line, triangle etc.) into the semantic components (e.g. street, block, patch, house etc.). To implement the urban modeling system, an improved production based grammar system is used to control the process of urban generation in detail, and this improved grammar system can avoid the disadvantage (such as hard to control etc.) of the grammar system and to ensure the coherent architecture styles of ancient vernacular houses. Because of the advantages (accurate modeling and rapid generating) of this semantic project system, it can be applied to the preserving of the digital heritage in southeast China vernacular architecture.