Roll your own city

  • Authors:
  • Graham Whelan;George Kelly;Hugh McCabe

  • Affiliations:
  • Institute of Technology Blanchardstown, Dublin, Ireland;Institute of Technology Blanchardstown, Dublin, Ireland;Institute of Technology Blanchardstown, Dublin, Ireland

  • Venue:
  • Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
  • Year:
  • 2008

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Abstract

The creation of detailed virtual urban environments is an increasingly common task being faced by both the film and games industries. It is a time-consuming and expensive process that requires artists to model vast amounts of geometric detail, including terrain, roads, buildings and other associated features. We demonstrate a system that allows an artist to rapidly generate 3D cityscapes of arbitrary size, complexity and layout. This is achieved by means of an interactive interface that enables close control over key parameters while the system procedurally generates the required detail in real time. The results can be viewed and edited or exported in a format suitable for use in 3D modelling packages and game engines.