ACM SIGGRAPH 2003 Papers
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
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The creation of detailed virtual urban environments is an increasingly common task being faced by both the film and games industries. It is a time-consuming and expensive process that requires artists to model vast amounts of geometric detail, including terrain, roads, buildings and other associated features. We demonstrate a system that allows an artist to rapidly generate 3D cityscapes of arbitrary size, complexity and layout. This is achieved by means of an interactive interface that enables close control over key parameters while the system procedurally generates the required detail in real time. The results can be viewed and edited or exported in a format suitable for use in 3D modelling packages and game engines.