The spatial metaphor for user interfaces: experimental tests of reference by location versus name
ACM Transactions on Information Systems (TOIS)
The perspective wall: detail and context smoothly integrated
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The information visualizer, an information workspace
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using icons to find documents: simplicity is critical
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Pad: an alternative approach to the computer interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A review and taxonomy of distortion-oriented presentation techniques
ACM Transactions on Computer-Human Interaction (TOCHI)
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
Fast multiresolution image querying
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Finding and reminding: file organization from the desktop
ACM SIGCHI Bulletin
Navigating large virtual spaces
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
Designing icons and visual symbols
Conference Companion on Human Factors in Computing Systems
Design galleries: a general approach to setting parameters for computer graphics and animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Graphical multiscale Web histories: a study of padprints
Proceedings of the ninth ACM conference on Hypertext and hypermedia : links, objects, time and space---structure in hypermedia systems: links, objects, time and space---structure in hypermedia systems
A survey of visual language specification and recognition
Visual language theory
Data mountain: using spatial memory for document management
Proceedings of the 11th annual ACM symposium on User interface software and technology
Information visualization for hypermedia systems
ACM Computing Surveys (CSUR)
How do people organize their desks?: Implications for the design of office information systems
ACM Transactions on Information Systems (TOIS)
Spatial management of information
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Legibility Enhancement for Information Visualisation
VIS '95 Proceedings of the 6th conference on Visualization '95
ACM SIGGRAPH 2003 Papers
Improving recognition and characterization in groupware with rich embodiments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EWall: a visual analytics environment for collaborative sense-making
Information Visualization
Computer Graphics Brazil: Content-based icons for music files
Computers and Graphics
Generating affective music icons in the emotion plane
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Improving document icon to re-find efficiently what you need
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
m+pSpaces: virtual workspaces in the spatially-aware mobile environment
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
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Although existing GUIs have a sense of space, they provide no sense of place. Numerous studies report that users misplace files and have trouble wayfinding in virtual worlds despite the fact that people have remarkable visual and spatial abilities. This issue is considered in the human-computer interface field and has been addressed with alternate display/navigation schemes. Our paper presents a fundamentally graphics based approach to this 'lost in hyperspace' problem. Specifically, we propose that spatial display of files is not sufficient to engage our visual skills; scenery (distinctive visual appearance) is needed as well. While scenery (in the form of custom icon assignments) is already possible in current operating systems, few if any users take the time to manually assign icons to all their files. As such, our proposal is to generate visually distinctive icons ("VisualIDs") automatically, while allowing the user to replace the icon if desired. The paper discusses psychological and conceptual issues relating to icons, visual memory, and the necessary relation of scenery to data. A particular icon generation algorithm is described; subjects using these icons in simulated file search and recall tasks show significantly improved performance with little effort. Although the incorporation of scenery in a graphical user interface will introduce many new (and interesting) design problems that cannot be addressed in this paper, we show that automatically created scenery is both beneficial and feasible.