SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
Intent, perception, and out-of-core visualization applied to terrain
Proceedings of the conference on Visualization '98
GAPS: general and automatic polygonal simplification
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Real-time visualization of scalably large collections of heterogeneous objects (case study)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Optimized view-dependent rendering for large polygonal datasets
Proceedings of the conference on Visualization '02
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Out-of-core construction and visualization of multiresolution surfaces
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Augmented Virtual Environments (AVE): Dynamic Fusion of Imagery and 3D Models
VR '03 Proceedings of the IEEE Virtual Reality 2003
ACM SIGGRAPH 2003 Papers
FastMesh: Efficient View-Dependent Meshing
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Simplification Culling of Static and Dynamic Scene Graphs
Simplification Culling of Static and Dynamic Scene Graphs
Automatic upright orientation and good view recognition for 3D man-made models
Pattern Recognition
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In this paper a new quadric-based view-dependent simplification scheme is presented. The scheme provides a method to connect mesh simplification controlled by a quadric error metric with a level-of-detail hierarchy that is accessed continuously and efficiently based on current view parameters. A variety of methods for determining the screen-space metric for the view calculation are implemented and evaluated, including an appearance-preserving method that has both geometry- and texture-preserving aspects. Results are presented and compared for a variety of models.