On the storage requirement in the out-of-core multifrontal method for sparse factorization
ACM Transactions on Mathematical Software (TOMS)
Application-controlled demand paging for out-of-core visualization
VIS '97 Proceedings of the 8th conference on Visualization '97
Interactive out-of-core isosurface extraction
Proceedings of the conference on Visualization '98
Intent, perception, and out-of-core visualization applied to terrain
Proceedings of the conference on Visualization '98
Out-of-Core Streamline Visualization on Large Unstructured Meshes
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
From Urban Terrain Models to Visible Cities
IEEE Computer Graphics and Applications
Representation of porous artifacts for bio-medical applications
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Modeling and visualization of complex geometric environments
Geometric modeling
Appearance-Preserving View-Dependent Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Continuous level-of-detail modeling of buildings in 3D city models
Proceedings of the 13th annual ACM international workshop on Geographic information systems
GVis: a scalable visualization framework for genomic data
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Acquisition and display of real-time atmospheric data on terrain
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
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This paper presents results for real-time visualization of out-of-core collections of 3D objects. This is a significant extension of previous methods and shows the generality of hierarchical paging procedures applied both to global terrain and any objects that reside on it. Applied to buildings, the procedure shows the effectiveness of using a screen-based paging and display criterion within a hierarchical framework. The results demonstrate that the method is scalable since it is able to handle multiple collections of buildings (e.g., cities) placed around the earth with full interactivity and without extensive memory load. Further the method shows efficient handling of culling and is applicable to larger, extended collections of buildings. Finally, the method shows that levels of detail can be incorporated to provide improved detail management.