Modeling techniques of wooden buildings for cyberscapes of "Edo"

  • Authors:
  • Shunya Kimura;Souichiro Sunagawa;Akio Sakuma;Tomoaki Benua Yasu;Dai Katsumura;Tomohiro Tanimura;Kaori Aoki;Satoru Takahashi;Tatsunori Yasuda;Tomoaki Moriya;Tokiichiro Takahashi

  • Affiliations:
  • Tokyo Denki University;Tokyo Denki University;Tokyo Denki University;Tokyo Denki University;Tokyo Denki University;Tokyo Denki University;Tokyo Denki University;Tokyo Denki University;Tokyo Denki University;Tokyo Denki University;Tokyo Denki University

  • Venue:
  • ACM SIGGRAPH ASIA 2009 Sketches
  • Year:
  • 2009

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Abstract

We have been restoring city landscape of Edo in the Edo era, based on archaeological documents, with 3DCG. Edo is old name of Tokyo. We call the city landscape restored with 3DCG as cyberspace hereafter. As restoration methods of cyberscapes, several procedural models[1][2] have been proposed, by which buildings with stones and bricks were generated. However, it is difficult to apply them to generate wooden buildings without complete drawings and vulnerable to weathering.